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Peaches420
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Post subject: Re: Updates For January 31st 2010!! Posted: Sun Jan 31, 2010 7:50 pm |
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Joined: Mon Dec 07, 2009 12:56 pm Posts: 37 Location: Ontario, Canada Gender: female
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About the OP's under protection. It's either fixed already or it's just a temporary thing. The protection was there at first but sometime in the first few ticks it disappeared. I admit to being a little disappointed as I thought it would be pretty funny to relocate there when someone attacked me
_________________ Peaches420 of Hemporia ~ M2 ~ F4
War does not determine who is right - only who is left. ~Bertrand Russell
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indala
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Post subject: Re: Updates For January 31st 2010!! Posted: Sun Jan 31, 2010 8:39 pm |
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Joined: Fri Sep 11, 2009 9:54 am Posts: 182 Location: Argentina/Buenos Aires Gender: female
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then which one is the damage can I do to an annoying colony/unbearable user conquered without units in with my nuke?
_________________ Celene Cruella Devil Championship Era 2013 Winner (DoCE/VND)
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javierbs
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Post subject: Re: Updates For January 31st 2010!! Posted: Sun Jan 31, 2010 8:51 pm |
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Joined: Sun May 31, 2009 9:37 pm Posts: 555 Gender: male
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The chat is a pretty neat for now. All I would suggest is adding the little "?" button other screens get (like my colony) with a list of commands and their effect.
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Kirtis
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Post subject: Re: Updates For January 31st 2010!! Posted: Mon Feb 01, 2010 3:35 am |
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Joined: Sun Jan 03, 2010 12:54 am Posts: 1
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Awesome my alliance has 30 nukes in the air. And now they are worthless? SO they just move ships around and we waste 15k gold and the same amount of wood? How is this a good upgrade? No workers die?
Please stop calling this weapon a "Nuke". Please call it a joke because I get a 15 tick heads up to move my troops. I got a good name.. "The Golden Seagul of Suck" It flys!!! wow thats amazing. And its made out of gold because of the cost and you can easily move out of the way before it tries and poops on you. SO in otherwords it sucks.
"Nukes" level whole citys not just 10 troops and sorta damages some other units. And now the people in the city are immune to damage. Gotta love those super nukeproof suits all the regular citzens get but your military doesnt have that technology.
Thanks for wasting my alliances resources. And the fact we are being laughed at.
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simmen
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Post subject: Re: Updates For January 31st 2010!! Posted: Mon Feb 01, 2010 6:24 am |
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Joined: Mon Jun 01, 2009 5:32 am Posts: 15987 Gender: male
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Kirtis wrote: Awesome my alliance has 30 nukes in the air. And now they are worthless? SO they just move ships around and we waste 15k gold and the same amount of wood? How is this a good upgrade? No workers die?
Please stop calling this weapon a "Nuke". Please call it a joke because I get a 15 tick heads up to move my troops. I got a good name.. "The Golden Seagul of Suck" It flys!!! wow thats amazing. And its made out of gold because of the cost and you can easily move out of the way before it tries and poops on you. SO in otherwords it sucks.
"Nukes" level whole citys not just 10 troops and sorta damages some other units. And now the people in the city are immune to damage. Gotta love those super nukeproof suits all the regular citzens get but your military doesnt have that technology.
Thanks for wasting my alliances resources. And the fact we are being laughed at. common, thats a it harsh. the admins are doing what they think is good, then take player feedback and see how it work out. this is probly to prevent newb bashing or using nukes just to destroy nother player round by jut nuking him alot
but not the bigget fan of this ether
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Andrew
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Post subject: Re: Updates For January 31st 2010!! Posted: Mon Feb 01, 2010 6:47 pm |
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Joined: Sun May 31, 2009 9:23 pm Posts: 925 Location: Ontario, Canada Gender: male
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After a discussion earlier today we've decided to revert the change we made to nukes. Nukes will continue to kill 10% of workers when they hit a colony.
-Andrew
_________________ Ex-
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simmen
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Post subject: Re: Updates For January 31st 2010!! Posted: Mon Feb 01, 2010 6:53 pm |
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Joined: Mon Jun 01, 2009 5:32 am Posts: 15987 Gender: male
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andrew, did the update include people not beibng able to delete or is that a bug?
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Code: http://battledawn.com/forum/viewtopic.php?f=111&t=4690 Thank you Michael http://www.battledawn.com/forum/viewtopic.php?f=111&t=15076 Thank you developers (^-check out the topics)
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Andrew
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Post subject: Re: Updates For January 31st 2010!! Posted: Mon Feb 01, 2010 7:48 pm |
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Joined: Sun May 31, 2009 9:23 pm Posts: 925 Location: Ontario, Canada Gender: male
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Not sure I'm getting clarification on that one, I'm assuming it's a mistake for now...
-Andrew
_________________ Ex-
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Jetblack09
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Post subject: Re: Updates For January 31st 2010!! Posted: Mon Feb 01, 2010 7:51 pm |
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Joined: Fri Jan 08, 2010 8:00 pm Posts: 40
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I agree with psg, nukes should still be able to kill workers. other than that alliance chat is straight up amazing
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InGame-HellRising
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simmen
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Post subject: Re: Updates For January 31st 2010!! Posted: Mon Feb 01, 2010 7:54 pm |
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Joined: Mon Jun 01, 2009 5:32 am Posts: 15987 Gender: male
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Jetblack09 wrote: I agree with psg, nukes should still be able to kill workers. other than that alliance chat is straight up amazing nukes are back to killing 10%
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Code: http://battledawn.com/forum/viewtopic.php?f=111&t=4690 Thank you Michael http://www.battledawn.com/forum/viewtopic.php?f=111&t=15076 Thank you developers (^-check out the topics)
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