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Andrew
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Post subject: Re: Updates! October 13th! Posted: Wed Oct 14, 2009 12:26 pm |
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Joined: Sun May 31, 2009 9:23 pm Posts: 925 Location: Ontario, Canada Gender: male
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Ok the bug with the metal/oil outposts turning to regular outposts after being captured is fixed .
I placed a lot more of these outposts around the world, please conquer them guys!
Also has anyone caught a UFO or wreckage?
EDIT: Oh I added one more update to the first page, forgot about an important one
-Andrew
_________________ Ex-
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Lazerman
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Post subject: Re: Updates! October 13th! Posted: Wed Oct 14, 2009 1:56 pm |
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Joined: Tue Aug 25, 2009 5:46 pm Posts: 434 Location: You will never know... Gender: male
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I got two UFOs and the wrekages are the things that look like crashed relics that you can put squads on?
_________________ ---Selukon of Corinth---
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psg188
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Post subject: Re: Updates! October 13th! Posted: Wed Oct 14, 2009 3:13 pm |
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Joined: Sun May 31, 2009 7:18 pm Posts: 1410 Location: Georgia Tech Gender: male
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Adding an update of the magnitude of the resource OPs is a terrible idea Mid-Round.
I already make more resources than my worker production allows me to use, what we need is for the crystals/relics to give workers!
_________________ Kane - GLA - LoM - UBL - TdCt - Simp -------------- Beware the wrath of Ovaltine Jenkins, for he shall show no mercy.
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redwurm
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Post subject: Re: Updates! October 13th! Posted: Wed Oct 14, 2009 3:19 pm |
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Joined: Sun May 31, 2009 7:00 pm Posts: 799 Location: Ohio Gender: male
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psg188 wrote: I already make more resources than my worker production allows me to use, what we need is for the crystals/relics to give workers!
Couldn't agree more, I max out frequently on resources because I'm unable to build anymore troops due to no workers.
_________________ mL / AI / Prr / ROTR / Meow / KM
Oluvai wrote: There is no clue boost. bfan8475 wrote: If i cant put up better comebacks to your insults then its called bullying since i cant put up a fight
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psg188
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Post subject: Re: Updates! October 13th! Posted: Wed Oct 14, 2009 3:24 pm |
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Joined: Sun May 31, 2009 7:18 pm Posts: 1410 Location: Georgia Tech Gender: male
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Redwurm & Kane Agree = Very Important and Universally Accepted Fix
_________________ Kane - GLA - LoM - UBL - TdCt - Simp -------------- Beware the wrath of Ovaltine Jenkins, for he shall show no mercy.
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redwurm
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Post subject: Re: Updates! October 13th! Posted: Wed Oct 14, 2009 3:31 pm |
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Joined: Sun May 31, 2009 7:00 pm Posts: 799 Location: Ohio Gender: male
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I was waiting for the universe to implode....it didn't happened. Maybe we can get along after all?
_________________ mL / AI / Prr / ROTR / Meow / KM
Oluvai wrote: There is no clue boost. bfan8475 wrote: If i cant put up better comebacks to your insults then its called bullying since i cant put up a fight
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Andrew
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Post subject: Re: Updates! October 13th! Posted: Wed Oct 14, 2009 7:04 pm |
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Joined: Sun May 31, 2009 9:23 pm Posts: 925 Location: Ontario, Canada Gender: male
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A small amount of the resource outposts will be placed in the worlds but only maybe a dozen or so. Upon reset though we'll be putting many of these outposts around the world, the point of putting them in now is just so players get used to them as they will be a more integral part of the game going forward.
Yes the things that look like crashed relics are the wreckages.
-Andrew
_________________ Ex-
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scrappy
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Post subject: Re: Updates! October 13th! Posted: Wed Oct 14, 2009 8:01 pm |
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Joined: Tue Sep 15, 2009 1:31 pm Posts: 684 Location: Fantasy Servers Gender: male
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What dose a UFO look like
_________________ Battle Dawn Junior Mod.
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Darth_Blitz
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Post subject: Re: Updates! October 13th! Posted: Wed Oct 14, 2009 9:32 pm |
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Joined: Sun May 31, 2009 9:18 pm Posts: 35
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Hey, i just have a few comments. 1, why are the earth servers more special than fantasy and mars? Why would you make the alliance limit 18 on earth and only 14 on Mars and fantasy? 2, I think the new tax system is an interesting system and will guarantee conquerors resources, which is a good thing. I think however that once the calculation is done, that amount should be subtracted from the conquered person's production. It only makes sense that the resources have to come from somewhere. 3, You said you put some resource OP out on the servers. Are they going to be listed on the relics/garrison page in the community tab or do we have to go looking for them ourselves?
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jasonxfri13th
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Post subject: Re: Updates! October 13th! Posted: Thu Oct 15, 2009 12:07 am |
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Joined: Wed Jul 15, 2009 10:47 am Posts: 456 Location: Oregon Gender: male
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No to the taxation change!
If my conqueror has 500 workers I will get 7 metal, that is not very much.
I have conquerors giving 18 metal, that will never happen with the new system.
I think it should be x10 500 workers=10 metal 1000 workers=20 metal
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